GBA Display (240×160)
VRAM Contents
Address: 0x06000000
Value: 0x0000
Palette Editor
Sprite Editor (8×8)
Memory Map
BG Palettes (0x0000-0x01FF)
Sprite Palettes (0x0200-0x03FF)
Tile Data (0x4000-0x13FFF)
OAM (0x7000000-0x70003FF)
Active Sprites: 0
Memory Used: 0%
Mode: Mode 0